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All main topics / Informatik / Computergrafik / Schwerpunktkolloquium: Basic Techniques, Geometry Processing, Global Illumination
2
How do you compute a reflected vector at a surface?
Given:
Normal vector of the surface.
Input vector pointing away from the surface.

Project onto the normal:

Double the length:

Subtract the original vector from this:
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Flashcard info:
Author: janisborn
Main topic: Informatik
Topic: Computergrafik
School / Univ.: RWTH Aachen
City: Aachen
Published: 18.05.2022

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